Provisions & Co. English็ฎ€ไฝ“ไธญๆ–‡็น้ซ”ไธญๆ–‡ๆ—ฅๆœฌ่ชžํ•œ๊ตญ์–ด

Provisions & Co. โ€” Player Manual

Provisions & Co. (the OC2 Cartographer mod) adds community-made kitchens to Overcooked! 2. Custom kitchens appear on the game's own DLC menu and play like official content: co-op or versus, couch or online, with no extra launcher and no game files replaced. This manual covers everything a player does โ€” installing, playing, the World Tour, online play, every setting, and what to do when something goes wrong.

Building your own kitchens is covered in two companion pages: the Editor Guide (how to use the editor) and the Editor Reference (every object, field and setting).

Provisions & Co. is an unofficial fan project. It is not affiliated with, endorsed by, or supported by Team17 or Ghost Town Games. It ships no game assets โ€” community kitchens are small data files that use the content already installed with your copy of the game.


Contents

  1. What you get
  2. Getting started
  3. Playing custom kitchens
  4. The World Tour and folder world maps
  5. Online play
  6. Chef skills and throwing aids
  7. Settings โ€” every option
  8. The website: maps, sharing and your account
  9. Offline mode and the email assistant
  10. Troubleshooting
  11. Privacy and fair use

1. What you get

Access is invite-only during the beta. You sign in with Steam and download a copy of the mod that is personal to your account.


2. Getting started

Four one-time steps: register โ†’ install โ†’ link โ†’ play. The website's ๐Ÿฅก Get the mod panel walks you through the same steps with your personal download inline.

2.1 Register with your invite

  1. Open your invite link. It shows the Terms of Use. Read them, tick the three boxes (agreement, research consent, and that you are 16+ or have a guardian's consent and own the game) and click Agree & continue to Steam.
  2. Sign in on Steam's own page. The site never sees your Steam password.

An invite works once and may expire. In the beta Discord server you can get a personal invite with the /invite command (it arrives by direct message and is valid for 7 days). Already registered? Just click Sign in with Steam at the top right of the site. If the Terms change, the site asks you to accept the new version once before you continue.

2.2 Install BepInEx and the mod

  1. Install BepInEx 5.4.21 (Windows x86) into your Overcooked! 2 folder and start the game once so it sets itself up. (The Get the mod panel links to the right release.)
  2. On the website, open ๐Ÿฅก Get the mod and click Download OC2Cartographer.dll.
  3. Create the folder Overcooked! 2\BepInEx\plugins\OC2Cartographer\ and put OC2Cartographer.dll there.

The file you download is a small loader. The first time the game starts, it downloads the rest of the mod (about 1 MB) and keeps it in a modules folder next to the DLL. You don't need to do anything else โ€” later updates arrive the same way (see Updates).

Your copy is personalised to your account. Please don't share the file or your links.

Linking tells the game who you are, so it can sync your maps and settings and check your licence.

  1. Start Overcooked! 2 and leave it at the main menu.
  2. On the website, click Link game and then Send to game. The status line shows game detected, then โœ“ linked โ€” the game is syncing your maps. Your browser may ask to allow access to a "local network device" โ€” that is the game on your own computer; allow it.

Game not running, or the browser can't reach it? Click Download cartographer.token (or Copy instead) and put the file in Overcooked! 2\BepInEx\plugins\OC2Cartographer\, next to OC2Cartographer.dll, then start the game. You only need to link once per computer, and every computer you link shares the same login. The token is tied to your Steam account; keep it private. If you lose a computer or share the file by mistake, use Unlink all games in your account (8.6).

2.4 First launch

On the first start after installing (and after each update) the mod syncs: it fetches the ingredient and recipe catalogs, the list of kitchens you can see, and any art they use. While there is real work to do, a banner at the bottom left shows Updating content โ€” assets a/b, maps c/d, then Content updated. A kitchen's own map file downloads the first time you pick it, so the first start of a new kitchen can take a moment.

2.5 Updates

The mod updates itself. When a new version is published it downloads in the background and a banner tells you when it applies โ€” usually as soon as you are back at the main menu, sometimes after a restart. Everyone in an online game must run the same version, so if a friend's game says your versions differ, restart once to pick up the update.


3. Playing custom kitchens

3.1 Open the browser

Click the Provisions & Co. card on the DLC / Add-ons carousel, or the Provisions & Co. button on the main menu. Both open the same browser. Keyboard and controller navigation work as in the game's own menus.

3.2 The rows at the top

Row What it does
Refresh maps (fetch latest) Re-downloads the list of kitchens and any changed content without restarting. Edits, new maps, tags and favorites made on the website show up right away. Shows Refreshing mapsโ€ฆ while it works.
World Tour (bus map of every kitchen) Starts the World Tour of every published kitchen โ€” see section 4.
Mode: Online โ€” switch to Offline (restart) Switches between online and offline mode; takes effect after a restart. Only shown when the game is linked. See section 9.
Open Kitchen Editor (in browser) Offline mode only: opens the editor the mod serves on your own computer.

3.3 Folders, favorites and tags

The kitchens are grouped into folders that open like an accordion:

Click a folder header to open it; opening one closes the previous one, and clicking the open folder closes it. The open folder's header is gold, and each header shows how many kitchens it holds. If no kitchen has a favorite or a tag yet, the browser shows one plain list instead.

Inside an open folder, the last row is World map of "folder name" โ€” a World Tour of just that folder's kitchens (section 4).

3.4 A kitchen row

Each row shows, from left to right:

Click anywhere on the row except the star to start the kitchen. The list is sorted with your favorites first, then featured kitchens, then the most played.

The host starts the game. Online, only the player hosting the lobby can pick a kitchen; everyone else just needs to be in the lobby. Playing alone or on one couch, you are the host.

3.5 What happens when you pick a kitchen

Before the kitchen loads, the mod makes sure it will load correctly for everyone. If something isn't ready, a message explains what and you stay in the menu โ€” nobody gets stuck on a loading screen. The checks, in order: your licence is valid for this Steam account; the game's content has finished syncing; every connected player runs the mod, on the same version, with matching six-player settings and the same content; the kitchen and its art are downloaded and complete; and every player already has the kitchen. Each message and its fix is listed in Troubleshooting.

Custom kitchens are played as party sessions on a borrowed stock kitchen: they don't use a save slot, unlock anything, or count towards Steam achievements. Official levels are never changed.

3.6 Loading screen

3.7 In the kitchen

3.8 Editing the kitchen in the game

You can change a kitchen's layout while you are in it, on your own or together with friends. Press Ctrl+P, then E. The round pauses for everyone, the mouse pointer appears, and a panel on the right lists what you can do. Every change appears in the kitchen straight away, and when you are done the round simply carries on. Editing works in a custom kitchen, and everyone in the session needs the same mod version.

Editing together. When friends are connected, any player can start editing, and everybody gets the editing panel. You see each other's pointers with their names, and a station someone has selected is outlined in their colour: only they can move it until they let go. The host keeps everyone's kitchen identical. Resume the round for everyone (host) ends editing for all players at once. Your changes stay if the round is restarted, but they are only kept in the map once someone uses Save to my maps; each player saves to their own account.


4. The World Tour and folder world maps

The World Tour strings kitchens together on a bus overworld, like the game's story mode. The map is generated from the game's own world-map pieces, and each stop is labelled like a story level (for example 1-3).


5. Online play

5.1 Everyone needs the mod

Every connected player must have the mod installed, on the same version, and must download kitchens from the service themselves (nothing is passed over the game connection). If anything doesn't match, the host sees exactly who and why before the game starts. A Mod compatibility panel at the top left lists the players whose version or content differs while the mismatch lasts. If someone has only just joined, wait a moment and try again โ€” their game may still be announcing the mod.

5.2 Co-op and versus

Each kitchen is built as co-op (one shared kitchen) or versus (two teams, two kitchens, separate scores). The mod picks the right game mode automatically. Versus works on the couch and online; online versus needs Online versus turned on for every player (it is on unless someone has turned it off). With six players, versus splits into three against three.

5.3 Five and six players

Online co-op can go beyond the normal four players. Every game starts as a normal four-player session so you can still join anyone's lobby.

  1. When four players are in the lobby, the host presses F8 on the player-lobby screen to invite more. The session switches everyone to six-player mode first, then opens the Steam invite.
  2. The lobby shows the extra chefs, and a small box at the top left lists 6-player session โ€” n/cap joined.
  3. When the lobby drops back to four players or fewer for a few seconds, it returns to a normal session automatically (never in the middle of a kitchen).

Every player needs Up to six players on and the same Max online players value. If someone's settings differ, the host is told before anyone joins a kitchen.

5.4 The crew panel and invites

At the main menu and in the lobby, a Crew panel at the top right lists the beta players who are online, with a coloured dot: green = available, blue = in a lobby, orange = in a game.

Your Steam status shows that you are playing, so friends can also join through Steam. If Discord is running, it shows Playing Provisions & Co. with the kitchen you are in.

5.5 Lag compensation

When you are a client in an online game (not the host), your own actions โ€” picking up, putting down, throwing, chopping, grabbing from crates, walking โ€” show on your screen at once instead of after a round trip to the host. The host still decides what really happens and corrects your screen if needed. It is on by default for Provisions & Co. kitchens and can also be enabled for the game's own levels (the host must run the same mod version). It never applies in other mods' levels.


6. Chef skills and throwing aids

These work in every kitchen, including the game's own levels. In an online game they work only when the host also runs the mod; the host checks every skill use, so they can't be abused.

6.1 Hop

Press Q (default) to vault over the counter in front of you and land on the free floor behind it. Items on the counter are not disturbed. It needs a counter right in front of you that is not taller than about waist height, and free, level floor within three metres on the other side. Short cooldown.

6.2 Kick

Press F (default) to shove the chef in front of you away, like being hit by a dash. In a loose kitchen, with no chef in front, it kicks the crate or counter instead. Short cooldown; you can't kick mid-hop.

Both keys can be changed, or bound to controller buttons, in the in-game settings (section 7.1).

6.3 Throwing aids


7. Settings โ€” every option

Settings live in three places. Most are account settings: they sync to every computer you sign in on. A few belong to this computer only.

7.1 The in-game settings menu (Ctrl+P, then C)

Hold Ctrl, press P, then press C (within three seconds). The same keys or Esc close it. While the menu is open your chef ignores input and the mouse is free. There is a Search box, groups on the left, and each setting shows where it is stored (account or this PC) and when it applies (applies now, applies next level or applies next launch). Reset returns a setting to its default. A setting your account's administrator has fixed shows as pinned by admin and can't be changed.

Setting Default What it does
Solo chops per slice 1 When you play a co-op kitchen alone, the game normally makes every chop take five strokes. On Provisions & Co. kitchens this sets the number instead (1 = like multiplayer). Has no effect with two or more players.
Pick-up repeat delay (s) 0.1 The shortest time between two pick-ups. The game's own value is 0.5 s, which can make pick up โ†’ put down โ†’ pick up feel stuck. Works in every level; applies from the next level.
Throw assist None Keyboard fine-aim mode: None, MovingKeys or CustomKeys โ€” see 6.3.
Throw assist re-press window (s) 0.30 For MovingKeys: how quickly the second press must follow.
Throw assist snap step (deg) 22.5 How far each assist step turns the aim.
Throw range indicator On Shows where a throw will land (6.3).
Chef skills On Turns Hop and Kick on or off (this computer).
Hop key (keyboard) / Kick key (keyboard) Q / F Click Change and press a key, or Unbind.
Hop button (controller) / Kick button (controller) none Click Change and press a controller button (for example a bumper).
Lag compensation On Instant feedback for your own actions as an online client (5.5).
Lag compensation in vanilla levels Off Also use it in the game's own kitchens (the host needs the same mod version).
Item name labels On Small floating names over items near your chef, in custom kitchens โ€” handy for telling look-alike ingredients apart. Applies from the next kitchen.
Language auto The language of the mod's own menus and messages. auto follows the game's language. Text drawn in the game's own font (the browser rows, the DLC card) always follows the game's language.

7.2 Settings on the website

On the website, Settings opens Mod settings (synced to your account). Change what you like and click Save & sync. If the game is running and linked, the changes are also applied to it straight away; otherwise the game picks them up on its next start. When the same setting is changed in two places, the most recent change wins. Settings your administrator has fixed are not shown.

Setting What it does
Custom levels enabled Master switch. Off = the game behaves exactly as without the mod.
Six-player mode (experimental) Lets your game take part in five- and six-player sessions (5.3). Usually set for you.
Max online players Lobby size in six-player mode (4โ€“7). Must match the other players.
Online versus Allows versus kitchens in online games.
Floating item labels Same as Item name labels in the game.
Hide donor ghost shadows Hides the baked shadows of the borrowed base kitchen. Online, the host's choice applies.
Solo chops per slice, Pickup delay (seconds) Same as in the game (7.1).
Lag compensation, Lag compensation in vanilla levels Same as in the game.
Throw assist mode / window / step, Throw range indicator Same as in the game.
Default base scene The stock kitchen borrowed as a base when a kitchen doesn't name one. Leave empty for automatic.
Prewarm assets Loads a kitchen's assets ahead of time: smoother start, more memory.
Lean heap after load Frees unused memory after a kitchen loads.
Skip un-bake scenery Faster loading, but some base-kitchen decoration may stay. Leave off unless asked. Online, the host's choice applies.
Auto-sync on startup Fetch new and changed kitchens when the game starts. Off = use Refresh maps yourself.
Report gameplay (popularity) Lets your plays count towards a kitchen's play count (the โ–ถ number).
Crew: appear online & enable invites Show the crew panel and appear in other players' crew lists.
Crew: let others invite me Allow crew invites to reach you.

A few settings in this dialog exist for map makers and testing (Phantom test players, Versus test launcher (F6), Versus test scene, Host log relay); leave them at their defaults unless you are testing something.

7.3 Options in the configuration file

A few options for this computer live in Overcooked! 2\BepInEx\config\dev.tango.overcooked.cartographer.cfg (edit it while the game is closed):

Section / option Default What it does
[Startup] SkipIntro false Skip the logo screens and press to start when the game launches.
[Display] KitchenPreviews true Show each kitchen's preview picture on its loading screen.
[Display] Language auto Same as Language in the in-game menu.
[Performance] EarlySceneLoad true Start loading the next kitchen while the loading screen's opening animation plays.
[Online] DiscordPresence true Show what you are playing in Discord.
[Service] LicenseAutoRenew true Renew your licence automatically before it expires.
[Service] LinkPort 8737 The local port used by Send to game. Change only if another program uses it.

8. The website: maps, sharing and your account

Signed in, the top bar shows ๐Ÿฅก Get the mod and Link game on the left, and on the right Publish, My maps, Crew, Emporium, Settings, your ๐Ÿ‘ค name, Logout and โš™. The Language menu switches the site (and these docs) between English, ็ฎ€ไฝ“ไธญๆ–‡, ็น้ซ”ไธญๆ–‡, ๆ—ฅๆœฌ่ชž and ํ•œ๊ตญ์–ด. Docs opens this documentation.

8.2 Publishing a kitchen

Publish saves the kitchen you are editing to your account so it appears in the game.

You can have up to 50 published maps, each up to 512 KB.

8.3 My maps โ€” two lists

There are two My maps buttons:

8.4 The Emporium

Emporium lists every public kitchen: your favorites first, then featured kitchens, then the most played. Each row shows the author, tags and play count.

8.5 Favorites and tags

8.6 Your account

Your account holds your published maps, scenes and custom content, your settings, and your World Tour progress. Your sign-in and your downloads are tied to your Steam account. Click your ๐Ÿ‘ค name in the header to open it:


9. Offline mode and the email assistant

If you can't reach Steam sign-in or the website reliably โ€” for example on restricted networks โ€” the mod can run in offline mode, set up entirely by email.

  1. Send an email with the subject /register <your SteamID64> to the assistant's address (chief-usher@provisionsco.online). It replies with the Terms and a short code to put in your public Steam profile summary for a moment; then reply /verify.
  2. Reply /dll to receive your personal OC2Cartographer.dll, and put it in Overcooked! 2\BepInEx\plugins\OC2Cartographer\. On first launch it downloads the rest of the mod; if that download is blocked, reply /module and put the three attached files in the modules folder next to the DLL.
  3. Put the Cartographer_offline.dat you receive into the overlays folder next to the DLL.

On first start the mod downloads two shared packs โ€” the resource pack (catalogs, art and models) and the kitchens pack โ€” from several mirrors, with a progress box at the bottom of the screen. Custom kitchens unlock once both are present.

Command What it does
/help Lists the commands.
/terms Sends the Terms of Use.
/register <SteamID64>, /verify Create your account (see above).
/token Sends a new game login token.
/dll Sends your personal mod file.
/module Sends the mod's module files, for when the first-launch download is blocked.
/renew Renews your offline licence (Cartographer_offline.dat).
/sync Sends a fresh Cartographer_offline.dat, so newly published kitchens appear.
/bundle Sends the kitchens pack, for when it can't be downloaded.
/publish Publishes a kitchen exported from the desktop editor (attach the .pcmap file).
/delete <id or name> Deletes one of your maps (no argument lists them).
/delete-account, then /delete-account CONFIRM Deletes your account and everything it owns.
/feedback <text> Sends feedback to the developer.

Send commands from a mainstream email provider (the assistant must be able to verify the sender), at most ten a minute. In offline mode the browser's Open Kitchen Editor (in browser) row opens an editor served by the mod on your own computer, and Mode: Offline โ€” switch to Online (restart) returns to online mode.


10. Troubleshooting

The Provisions & Co. card or button isn't there. Check that BepInEx 5.4.21 is installed and OC2Cartographer.dll is in Overcooked! 2\BepInEx\plugins\OC2Cartographer\. Look in BepInEx\LogOutput.log for lines starting with [Cartographer]. If another mod fills every DLC card, the main-menu button still works.

"Level locked โ€” No valid license for this Steam account". The game is signed into a different Steam account than your registered one, or your licence expired. Sign in on the website with the same Steam account and use Link game again (offline: reply /renew).

"Content still syncing". The catalogs haven't finished downloading, so the kitchen would load with the wrong crates. Check your connection, wait for the banner to finish, or restart the game.

"Waiting for players" / "everyone needs the mod". Someone in the lobby isn't running the mod, or has only just joined. Everyone installs the mod, rejoins the lobby, and you try again after a moment.

"Mod versions don't match" / "update required". Everyone must run the same version. The mod updates itself โ€” restart the game (online, signed in) to pick up the latest version.

"Six-player config mismatch". Someone's Up to six players or Max online players differs. Everyone sets the same values in Settings, restarts the game and rejoins the lobby.

"Content out of sync" / "content not in sync" / "missing the map or some of its assets". Players have different content. Ask them to click Refresh maps or restart, then try again.

"Couldn't download this map" / "this kitchen's files are incomplete". Check your connection and click Refresh maps, then try again.

"Online versus is off". A player has Online versus turned off. Everyone turns it on in Settings, or you play the kitchen on one couch.

"Missing custom content for this kitchen โ€” you'll see placeholders". Your content is older than the kitchen. Restart the game to re-sync (offline: reply /sync). The kitchen still plays; only the missing art shows as placeholders.

No kitchens in the browser. Make sure you linked the game (2.3) and are online, then click Refresh maps.

Send to game says it can't reach the game. Make sure the game is running with the mod and at the main menu, allow the browser's local-network prompt, or use Download cartographer.token instead.

A setting shows "pinned by admin". Your administrator has fixed it for the beta; it can't be changed.


11. Privacy and fair use


Happy cooking. Build something, tag it, and share it in the Emporium โ€” someone out there is looking for exactly your kind of kitchen.